using System.Collections.Generic;
using Gj;
using UnityEngine;
#if UNITY_EDITOR
using UnityEditor;
#endif

[CreateAssetMenu(fileName = "ScreenSettings", menuName = "Gj/ScreenSettings")]
public class ScreenSettings : ScriptableObject
{
    [System.Serializable]
    public struct Item
    {
        public string name;
        public int value;
    }
    
    public Item[] FullItems;
    public Item[] SizeItems;
    public Item[] QualityItems;
    public Item[] ResolutionItems;
    public Item[] FrameRateItems;
    
}